This bond is called attunement, and certain items have a prerequisite for it. Attunement involves a character forming a bond with a magic item before the character is able to use it. Description. However, if the lore of the sword has all kinds of info about the module, separate from what the sword can do, and the players are reading those spoilers, then the only way to fix that would be to re-write the lore of the module so. From the description of Absorbing Tattoo that's also present in. Best Magic Items for the Wizard in 5e 15. Extra. What is Attunement? Attuning an item in DnD means that your character forms a bond with it. Produced by a special needle, this tattoo features designs that emphasize one color. You have quoted the relevant rule: Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Using a magic item’s properties might mean wearing or wielding it. Wondrous Item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. The way it works is rather simple. If you are flying when the duration expires, you descend. mike11499 Rogue • 2 yr. Nov 22, 2015. To learn more, a. 0 includes the following guidance on magic item attunement: Attune to a Magic Item by Familiars. There are magic items that you can use freely like: Weapon +1/2/3, Armour +1/2/3, Shield +1/2/3, etc. The spell ends if the hat is removed. Additionally, a creature can’t attune to more than one copy of an item. Notes: Bonus: Armor Class, Bonus: Saving Throws, Warding, Outerwear. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. D&D 5th Edition Magic Items List Name. While you wear these boots, you have a flying speed equal to your walking speed. If you already have darkvision, wearing the. This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other appropriate activity. However, the rules for custom magic items on DMG 284-5 do mention attunement. "This ivory longbow is inscribed with a prayer to the god Hiatea, the runes of which are entwined with gilded engravings of wheat stalks and deer antlers. oh ok I see. If you are not attuned to Hazirawn, you deal an extra 1d6 necrotic. While an attuned creature. This effect is akin to cursing the magic item, but it can reflect just how powerful the item is compared to its low-level wielder. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them. Description. This slender, hollow staff is made of glass yet is as strong as oak. Sword of Answering. Gold required: (1/10) x (Cost to craft a magic item by rarity)Nations of Khorvaire. But here is a summary: Grant an AC depending on rarity (uncommon 12+Dex. Magic armor must be donned, a shield strapped to the arm, a cloak fastened about the shoulders. Some magic items need attunement. This bond is called attunement, and certain items have a prerequisite for it. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. According to the rules on attunement: A creature's attunement to an item ends if the. There's also an item from Waterdeep: Dungeon of the Mad Mage called the Black Crystal Tablet that allows anyone with proficiency in Arcana to attune to it, which allows you to cast eyebite but without specifying a save DC (thanks to @Medix2). Creating a magic item requires more than just time, effort, and materials. Adamantine Armor. Some magic items require a creature to form a bond with them before their magical properties can be used. Share. Only items with the invested trait (generally magical worn items) count against the base limit of 10. Most of the classes get only 3 slots to attune to, with the exception of Artificer. Tasha´s Cauldron of Everything. To attune to a magic item, you just have your character spend an hour studying how it works. Found on Magic Item Table G. CryptoIf a magic item requires attunement, none of its magical properties function without attunement, unless its description says otherwise. If you like the tool or find it useful, please consider donating. The only magic item that is unique to monks (requires attunement by a monk) is the dragonhide belt, published in Fizban’s Treasury of Dragons. VESTIGES OF DIVERGENCE When the great wars. Some magic items require a creature to form a bond with them before their magical Properties can be used. All magic items have the following components you need to design: Item category; Story and physical description; Mechanical description; Rarity; Attunement; Building your magic item in D&D Beyond makes life easy. From Dungeon Master's Guide, page 206. From Dungeon Master's Guide, page 184. Most of the classes get only 3 slots to attune to, with the exception of Artificer. The rules for attunement state: Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. This spear is a magic weapon. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. Description [] Wondrous item, uncommon (requires attunement). Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Introduction. Magic Item Type Rarity Attunement Description Source ; Adamantine Armor: Armor : uncommon: This armor converts any critical hit into a normal hit. Anybody can attune to this item. Casters don't need a +1 focus to be effective. These items are OGL-compatible and are only a fraction of the hundreds of exclusive items available to you when you support them on Patreon. Unless a ring’s description says otherwise, a ring must be worn on a finger, or a similar digit, for the ring’s magic to function. This magic weapon warns you of danger. Magic Item Savant At 14th level, your skill with magic items deepens more: You can attune to up to five magic items at once. The descriptions follow the same pattern overall, but the details will vary to create different magic systems. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items. I'd say ask your DM, but since it's AL, you don't have that option to tweak RAW. Some infusions specify a minimum artificer level. Item: A simple or martial weapon (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. When the world seemed doomed, powerful wizards came together and worked their greatest magic, forging five Orbs of Dragonkind (or Dragon Orbs) to help them defeat the dragons. 1. Bag of Holding. While wearing this hat, you can use an action to cast the Disguise Self spell from it at will. A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. Found on Magic Item Tables F, G, and H. If I asked anyone without context what they think which class would be able to attune to the most magic items if it wasn't the same for everyone, no one would say obviously the martials. It cannot speak, so of course it couldn't use magic items that require a command word, but the rules for attunement state (DMG, p. Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. If you reduce the damage to 0,. They're not fleshed out by any means, my aim is more to give you inspiration through. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. If the prerequisite is a class, a creature must be a member of that class to attune to the item. 38)To end an attunement a creature must spend another “ short rest ” with the item, similar to when they initially created the bond. Magic Item Price Rarity Asking Price* Common (1d6 + 1) × 10 gp Uncommon 1d6 × 100 gp Rare 2d10 × 1,000 gp Very. Amulet of Health (Requires Attunement) The Amulet of Health is yet another simple but powerful magic item for martial characters. 138):Wondrous Item, uncommon (requires attunement) Description: A pair of finely crafted leather bracers featuring the likeness of an elf in front of a set of 4 arrows. Compendium - Sources->Xanathar's Guide to. This bond is called attunement, and certain items have a prerequisite for it. Activating an Item. This item would also require you to use your spellcasting ability, as explored in this question. Magic Item Descriptions The magic items in this section are presented in alphabetical order. Re: the scarab of protection, the appearance of the writing has no effect on the properties; they're active while you're attuned to. 56, WGtE p. A collection of random generators for Dungeons & Dragons and other tabletop role-playing gamesAt 14th level, your skill with magic items deepens more: You can attune to up to five magic items at once. Activating some magic items requires a user to do something special, such as holding the item and uttering a command word. Using a Magic Item. 1. Attunement, a related mechanic, explicitly requires one to be a creature. There are. Resources. However, as the illusion magic takes effect, the visage shifts to show the viewer's deepest desires or fears. 58; WGtE, p. The target's game statistics, including mental ability. Replicate Magic Item. ) However, players are by no means limited to 3 magic items, only 3 "attuned" magic items. . If the prerequisite is a class, a creature must be a member of that class to attune to the item. Replicate Magic Item Using this infusion,. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your. It is specified who can attune to the item in an item's description. When a magic item requires attunement, you must attune to get the magical benefits. As a bonus action, you can retract the armblade into your forearm or extend it from there. 7. The D&D game is built on the assumption that magic items appear sporadically and that they are always a boon,. Attunement Some magic items require a creature to form a. The Dungeon Master's Guide explicitly mentions that an item which requires attunement can have a class as a prerequisite, on page 136: Some magic items require a creature to form a bond with them before their magical properties can be used. Description. The description does not say it works while unattuned, so you must be attuned. Item Tags: Warding Outerwear. Using a Magic Item. The ability to have multiple tattoos attuned with a single attunement slot seems like they are going against some of the things that will break the game; concentration and increased magic item attunements. The description does not say it works while unattuned, so you must be attuned. Please include as much detail as possible in order for these magic items to be useful and helpful to others. Let's take a look at the Antimagic Field spell and the item attunement rules. You ignore all class, race, spell, and level requirements on attuning to or using a magic item. There are a number of caveats that come. 1. When the attunement is complete. For example, the steel defender is a creature that can reasonably use many different magic items. Hover over “Game Rules” in the main menu and select “Magic Items” (or click here ). Whatever the nature of the magic contained in a scroll, unleashing that magic requires the user to read the scroll. Staff, rare (requires attunement by a bard, cleric, or druid). Occasionally, these clouds form the vague shape of. Description. " The "a" in "requires attunement by a" is hard-coded -- which causes a grammar problem when the word that follows the "a" starts with a vowel. KoC – A weapon of your description and specifications within reason (along with dm’s) appears anywhere in the world player rolls d100, 95-100 is on their personEnding a Magic Item’s Attunement: A magic item’s attunement ends when you no longer satisfy the magic item’s attunement prerequisites, when the item has been more than 100 feet away from you for over 24 hours, or when you wish to end the attunement. There are magic items that you can use freely like. 1 lb. Magic items require attunement because they are powered by such spirits. These gloves are invisible while worn. Replicate Magic Item is the only one that can be selected more than once, so. 5 approach. Type, Rarity (attunement?)Attunement is a special magical bond that can be formed between a creature and a magic item. The Items Generator provides a random sample of carefully balanced magic items for dnd 5e that were generously provided by The Griffon's Saddlebag. Wondrous Item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at will. Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. This bond is called attunement, and certain items have a prerequisite for it. For example, a Very Rare magic item formula would require 2,000 gp and 2. We've chosen a set of magical Studded Leather, with. While you touch one stone, you can use an action to cast the sending spell from. I've been using this item and it look like the Spell Attack for this Item is only listed as +2 but the description mentions it should be +5. Oliver's Insightful Monocle Rarity: Rare (requires attunement) Description: Oliver's Insightful Monocle is a finely crafted monocle made of gleaming silver. But here is a summary: Weapon +3 ; devour soul ; soul hunter, haste ; sentience ; consume souls. Most of the classes get only 3 slots to attune to, with the exception of Artificer. magic item. Most of the classes get only 3 slots to attune to, with the exception of Artificer. Weapon (any sword), uncommon (requires attunement). For example, this search for “unarmed” yields six magic items mentioning “unarmed”. Replicate Magic Item. I agree with posters who say this is why they require attunement. Attunement. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. Magic items are one of the main rewards in the game aside from levels and gold. Compendium - Sources->Eberron: Rising from the Last War. ] The tooth can't be removed while you are attuned to the teeth and you can't voluntarily end your attunement to them. Such items grant capabilities a character could rarely have otherwise, or they complement their owner's capabilities in wondrous ways. Magic Item Savant. Magic Item Master. Additionally, a creature can't attune to more than one copy of an item. After a long rest, you can infuse more than one nonmagical item. You ignore all class, race, spell, and level requirements on attuning to or using a magic item. The spell brings to your mind a brief summary of the significant lore about the thing you named. +1 wands are also very, very powerful. You ignore all class, race, spell, and level requirements on attuning to or using a magic item. An intelligent or cursed magic item might resist any attempt to remove it, let go of it, attune to it, or end its attunement. Arcane Propulsion Armor. A shield guardian can have only one. Items are presented in alphabetical order. When detect magic identifies a magic item’s school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Compendium - Sources->Wayfinder's Guide to Eberron, picking from the Replicable Items tables below. Found on Magic Item Table F. A character can only be attuned to up to 3 magic items at a time. Found on Magic Item Table F. It is still totally possible to balance encounters around a 3-attunement Steel Defender in a magic-heavy campaign, but a 0-attunement Steel Defender will be noticeably easier to balance. As an example of a weapon that grants a bonus without attunement, consider. Description. Armor (medium or heavy, but not hide), uncommon. Attunement is a mechanic from tabletop 5e. Most of the classes get only 3 slots to attune to, with the exception of Artificer. This is easily seen on the “Infusions Known” and “Infused Items” column of the Artificer class table. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. You ignore all class, race, and level requirements on the use of magic items. Attunement is a mechanic from tabletop 5e. The way it works is rather simple. com Some magic items require a creature to form a bond with them before their magical properties can be used. In true 5e fashion, you have to read the description of the individual item to know how it works. This includes the wearing of magic rings as well as the other types of magic items from weapons to wands to wondrous items. In the latest errata for E:RftLW, the Replicate Magic Item infusion now allows artificers to replicate any common magic item (sans potions and scrolls), rather than just the ones from Xanathar's Guide. The November 2020 errata for Eberron updates the item description: This item’s attunement requirement has been removed, and both paragraphs of the item’s description have been replaced with the following text: “This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar. See the item’s description in the Dungeon Master’s Guide for more information about it, including the type of object required for its. Description []. Attunement is a mechanic from tabletop 5e. Dungeon Master´s Guide (SRD) → DnD 5e Magic Items. If the party knows that they will be encountering an area of magical darkness, then maybe someone would be willing to attune to it, but that would mean unattuning to. Magic Item Name. There are magic items that you can use freely like. Doesn't work on ANY magic items. The way it works is rather simple. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Staff of the Woodlands. Check out the Treasure Generator. From Dungeon Master's Guide, page 150. 4 lbs. Magic Item Savant At 14th level, your skill with magic items deepens more: You can attune to up to five magic items at once. Prerequisite: 6th-level artificer. Description. For example, the Staff of the Woodlands requires attunement by a Druid, so you need to have at least 1 level in Druid in order to attune to the item. (DDAL FAQ v 7. Magic items are gleaned from the hordes of conquered monsters or discovered in long-lost vaults. As of the Artificer's re-release in Tasha's Cauldron of Everything, the Replicate Magic Item infusion now allows artificers to replicate any common magic item (sans potions and scrolls), rather than just the ones from Xanathar's Guide. The way it works is rather simple. All-Purpose Tool. Description. In the tables, an item’s entry tells you whether the item requires attunement. Description [] Wondrous item, uncommon (requires attunement). Attunement. apply a −10 penalty for low magic campaigns or a +10 bonus for high magic campaigns. Some items require the creature to meet prerequisites to attune them. Weapon (longsword), legendary (requires attunement by a creature with the same alignment as the sword). Soul of ArtificeThis description doesnt really do the show any favors hahah, its in my top 10 anime and is on netflix, give it a check. Additionally, a creature can't attune to more than one copy of an. Magic Item Categories Each magic item belongs to a category: armor, potions, rings, rods, scrolls, staffs, wands, weapons, or wondrous items. Items with consistent bonuses or powerful abilities generally require Attunement, meaning a player would have to use one of their three Attunement slots in order to access the abilities of the item, or may be barred from. Magic Items and Detect Magic. The guides for sentient item creation and artifact creation mention nothing on attunement, but all of the sample items require it. Description. The description of each item category or individual item details how an item is activated. Basic. This wand has 7 charges. Most of the classes get only 3 slots to attune to, with the exception of Artificer. For example, the Book of Exalted Deeds has the following definition (emphasis mine): Wondrous item, artifact (requires attunement by a creature of good alignment)In 5e, characters can only have three magic items attuned at a time (DMG pg 138). The Cloak of Protection is Uncommon, but does. → DnD 5e Magic Items. It is an one magic item, those provide lots of magic on many. Weapon (any), uncommon (requires attunement). Compendium - Sources->Basic Rules. You have a climbing speed equal to your walking speed. Both seem valid. Starting at 18th level, you can attune to up to six magic items at once. Replicate Magic Item Using. Most of the classes get only 3 slots to attune to, with the exception of Artificer. feel & backstory all can be likewise changed without creating a functionally different magic item. Seven types of these instruments exist, each named after a legendary bard college. Some magic items require the user to form a bond with the item to use it. It explicitly counts as a creature of the construct type, and has an Intelligence score of 10. This symbiotic crown is carved from dark purple and mauve stone, with ten points like stalks set with gemstones resembling the eyestalks of a beholder. At 14th level, your skill with magic items deepens more: You can attune to up to five magic items at once. The description of each item category. Magic items are somewhat plentiful. )Attunement. The Dungeon Master’s Guide includes 4 tables on pages 142 and 143 which offer four ways to customize the description of an item. Blackrazor. Magic Item Descriptions Five legendary magic items from Dungeons & Dragons: Honor Among Thieves are presented here for your enjoyment. Some magic items require a creature to form a bond with them before their magical properties can be used. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. This is obviously a lot of levels if you want to multiclass, and it’s probably not worth it in most situations. Depending on the item, attunement may be required to use some or all of the item’s effects. 197) states the following:. Most of the classes get only 3 slots to attune to, with the exception of Artificer. 12-13, ERftLW p. As well as using more permanent magic items, per this unofficial tweet: The magic item attunement of your companions has no effect on the number of. (If the class is a spellcasting class, a monster. For reference, the description of Attunement. It is a long-term. The section in the DMG on "Attunement" (page 138) states: Some magic items require a creature to form a bond with them before their magical properties can be used. Handling a magic item is enough to give a character a sense that something is extraordinary about the item. Magic Item Name. 5e List of Magical Items with specific attunement Since I haven't been able to find a list like this already I decided to make a list to be able to quickly look up items for specific. From Dungeon Master's Guide, page 172. The globe draws magic from the Weave that can be harnessed for various purposes. Description. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. You gain a +1 bonus to AC and saving throws while you wear this cloak. That specifies what a "normal" attunement is, but that does not specify what artificer gets. At a minimum the item should include a name and a description of its abilities, powers, and uses. The one exception is regarding attunement for magic item in a magic item set—specifically, how these magic item sets (which often include as many as five or more individual magic items) function within the three item limit for attunement. Attunement is a process by which a character forms a magical bond with an item, allowing them to access its powerful abilities. If attunement ends the ink reforms into the needle. Unfortunately you can't animate a magical item with that spell. I am doing this to our party's own detriment since we're almost all veteran players and I want to help him grow as a DM. Some infusions specify a minimum artificer level. The description of the tattoo outlines how to attune to the tattoo. For example, if I'm creating a homebrew moonblade, the attunement description needs to read "requires attunement by an elf. Magic items are presented in alphabetical order. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. From Dungeon Master's Guide, page 200. The description of each infusion tells you the type of item that can receive it. But a 0-attunement Steel Defender would also be balanced; it doesn't require the magic item effects to be a good feature. All characters have all attunement slots full, and some items go unused for lack of an attunement slot. They also don't say they can't attune to items, so we have to revert to the general rules on attunement. EDIT: concerning attunement, you don't have to remain in contact with it. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The way it works is rather simple. Found on Magic Item Table G. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. This bond is called attunement, and certain items have a prerequisite for it. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. I've sorted the list into Classes/Spellcaster, Alignments, and everything else. It deals radiant damage instead of your normal slashing damage, and it deals a bonus 1d8 to undead creatures. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. From Dungeon Master's Guide, page 173. That said, the beast companion's description states: The beast obeys your commands as best as it can. " DMG 141Magic Item Descriptions Five legendary magic items from Dungeons & Dragons: Honor Among Thieves are presented here for your enjoyment. Description. martial weapon, longsword. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. Dungeon Master´s Guide (SRD) → DnD 5e Magic Items. Upon attuning to the item:. Mod, rare 15+Dex. From Dungeon Master's Guide, page 172. Form fillable sheets coming soon!Business, Economics, and Finance. A magic item’s description specifies whether the item is cursed. As for the contents of this book. Ring, common (requires attunement) If you are reduced to zero hit points. An infusion works on only certain kinds of objects, as specified in the infusion’s description. While you're wearing it, any critical hit against you becomes a normal hit. The more powerful a magic item is, the more likely it will require the player to attune themselves to it to reap all of its benefits. Any such conflict is resolved as a Charisma contest between the magic item and its user. Those values, as well as the time a character needs to work in order to complete the item, are shown on the Magic Item Crafting Time. Most characters can bind only 3 items this way, and not all items require attunement. Google Doc with alphabetized list split into three parts. It has no effect on you if your Intelligence is already 19 or higher without it. Wand, rare (requires attunement by a spellcaster). You can use an action to press the button, which causes the rod to become magically fixed in place. (no description was given in game that I recall) Once per day the wearer can cast Finger of Death. What this means is to fully. There are magic items that you can use freely like. Alternatively, they Might find someone who is willing to identify their item for 10 gp. Items that do not use this template will be removed. The Teeth of Dahlver-Nal are a single magic item, an artefact, with the attunement property attached to the "Teeth". However, the rules for custom magic items on DMG 284-5 do mention attunement. Replicable Items (2nd-Level Artificer) Magic Item Attunement. Wondrous item (tattoo), very rare (requires attunement). 6 lbs. Following any of these steps will bring you to the Create Homebrew Item page, where you’ll have two options: We’re going to use the second option to make my item the Huntress’s Bow. The main limiting factor for magic items is scarcity and attunement. Since an Awakened tree uses the stat block in the monster manual it certainly qualifies as a creature. Here's the Remove Curse description: At your touch, all curses affecting one creature or object end. Attunement limits players from stacking ridiculously powerful items that would otherwise overpower them if they could use them all at once. Magic Item Savant. That's why basic magic weapons don't generally require attunement. It falls off if your attunement to it ends. object that can receive it, along with whether the resulting magic item requires attunement. From Dungeon Master's Guide, page 159. charges), sleep (1 charge), slow (3 charges), telekinesis (5 charges). Handling a magic item is enough to give a character a sense that something is extraordinary about the item. Rare magic ring. Top 10 Infusions for Artificers. (DMG 136-138) Ruling. It then specifies three ways for them to learn what a magic item does: Casting the identify spell; Focus on the item while in physical contact during a short rest Identifying spell effects currently affecting an item/creature or spell origins of an item, learning the number of charges of a magic item, and dramatically reducing the time expense. Some infusions specify a minimum artificer level. Magic items are gleaned from the hordes of conquered monsters or discovered in long-lost vaults. Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. Decide whether the item requires a character to be attuned to it to use its properties. Whether or not it is your Simulacrum double or another creature possessing you is irrelevant, as a Simulacrum is not you, but rather "an illusory duplicate" per the spell description. I would have probably interpreted Use Magic Device as allowing attunement, but. Weapon (greatsword), legendary (requires attunement). A comprehensive list of all official magic items for Fifth Edition. Use these rules of thumb to help you decide: If having all the characters in a party pass an item around to gain its lasting benefits would be disruptive, the item should require attunement. $egingroup$ If I get a sword that does +1 damage but didn't require attunement, but didn't identify it, according to your point 2, I can even swing the sword as a normal sword.